offense.......................38.52886% balance.......................35.01618% weatherless...................33.56990% sand..........................32.35734% rain..........................25.82984% hyperoffense..................14.96377% semistall..................... 7.52814% choice........................ 6.86470% dragmag....................... 5.49865% voltturn...................... 4.89135% sun........................... 4.53555% hail.......................... 4.14795% stall......................... 3.96305% sandoffense................... 1.06591% rainstall..................... 1.00095% rainoffense................... 0.98620% sandstall..................... 0.75784% sunstall...................... 0.75379% monotype...................... 0.56675% multiweather.................. 0.42674% tailwind...................... 0.36729% monodragon.................... 0.18768% sunoffense.................... 0.16330% trickroom..................... 0.12974% monoground.................... 0.07633% monowater..................... 0.07459% monofighting.................. 0.05034% monodark...................... 0.04878% monosteel..................... 0.04279% monopsychic................... 0.03821% hailstall..................... 0.03658% tricksun...................... 0.03126% monoflying.................... 0.02722% tricksand..................... 0.02407% hailoffense................... 0.00886% gravity....................... 0.00857% monorock...................... 0.00686% monobug....................... 0.00555% monoelectric.................. 0.00443% allweather.................... 0.00335% monopoison.................... 0.00304% monofire...................... 0.00141% monoice....................... 0.00125% monograss..................... 0.00065% mononormal.................... 0.00011% monoghost..................... 0.00010% trapper....................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.059) -2.0|# |###### -1.5|########### |######### -1.0|############## |##################### -0.5|#################### |############################ 0.0|############################## |########################### +0.5|################### |############# +1.0|########## |######## +1.5|###### |## +2.0|### |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%