offense.......................44.69796% rain..........................42.16645% weatherless...................28.69405% balance.......................27.84659% sun...........................26.61886% hyperoffense..................19.11126% sand.......................... 9.62625% multiweather.................. 7.33377% rainoffense................... 6.42112% semistall..................... 5.38896% sunoffense.................... 3.70491% stall......................... 2.95524% monotype...................... 2.16210% sandoffense................... 1.35811% batonpass..................... 1.16254% choice........................ 1.12994% rainstall..................... 1.12994% voltturn...................... 0.60843% sandstall..................... 0.58670% dragmag....................... 0.55411% sunstall...................... 0.38027% monodragon.................... 0.33681% hail.......................... 0.29335% monopsychic................... 0.28249% monograss..................... 0.18470% monoground.................... 0.17384% monodark...................... 0.16297% monowater..................... 0.15211% monosteel..................... 0.15211% monobug....................... 0.13038% monofire...................... 0.10865% monoflying.................... 0.10865% monopoison.................... 0.09778% monoelectric.................. 0.09778% mononormal.................... 0.09778% monorock...................... 0.08692% monoghost..................... 0.08692% trickroom..................... 0.07605% tailwind...................... 0.02173% trapper....................... 0.02173% gravity....................... 0.01086% monofighting.................. 0.01086% trickhail..................... 0.01086% tricksun...................... 0.01086% Stalliness (mean: -0.241) -2.0|#### |#### -1.5|####### |################### -1.0|########################### |############################## -0.5|######################## |############################# 0.0|######################## |###################### +0.5|################## |########## +1.0|######### |####### +1.5|### |## +2.0|## | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.41%