rain..........................46.09374% offense.......................43.38745% balance.......................28.27319% sun...........................28.26348% weatherless...................22.75808% hyperoffense..................18.87603% sand..........................10.26045% multiweather.................. 7.58594% rainoffense................... 7.46721% semistall..................... 6.21304% sunoffense.................... 3.76564% stall......................... 3.25029% monotype...................... 1.41663% rainstall..................... 1.21571% sandoffense................... 1.04584% batonpass..................... 1.03214% choice........................ 0.96900% sandstall..................... 0.68260% voltturn...................... 0.53098% dragmag....................... 0.50760% sunstall...................... 0.46605% hail.......................... 0.28486% monodragon.................... 0.27989% monopsychic................... 0.16401% monograss..................... 0.13134% monodark...................... 0.12199% monowater..................... 0.11220% monosteel..................... 0.10368% monobug....................... 0.07993% monoground.................... 0.07967% monopoison.................... 0.07492% monoelectric.................. 0.05947% monoghost..................... 0.05812% mononormal.................... 0.05627% monorock...................... 0.05383% monoflying.................... 0.04957% monofire...................... 0.04544% trickroom..................... 0.04018% trapper....................... 0.01440% tailwind...................... 0.01440% tricksun...................... 0.01094% gravity....................... 0.00783% monofighting.................. 0.00720% trickhail..................... 0.00720% Stalliness (mean: -0.210) -2.0|#### |### -1.5|####### |################### -1.0|############################ |############################## -0.5|######################## |############################ 0.0|######################## |####################### +0.5|#################### |########## +1.0|########## |######## +1.5|#### |## +2.0|## | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%