rain..........................53.94619% offense.......................40.95942% sun...........................32.63339% balance.......................27.90534% hyperoffense..................19.49095% sand..........................13.95813% rainoffense...................11.50945% multiweather.................. 8.76388% semistall..................... 8.40190% weatherless................... 8.01842% stall......................... 3.24239% sunoffense.................... 2.72594% sunstall...................... 1.01959% rainstall..................... 0.99976% batonpass..................... 0.73565% sandstall..................... 0.69739% dragmag....................... 0.23353% hail.......................... 0.20889% sandoffense................... 0.15368% choice........................ 0.11062% monotype...................... 0.07194% monowater..................... 0.03846% monograss..................... 0.01620% monodragon.................... 0.01545% monopsychic................... 0.00077% monoground.................... 0.00057% monofire...................... 0.00017% monodark...................... 0.00015% monoflying.................... 0.00012% monorock...................... 0.00006% monoelectric.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% voltturn...................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.160) -2.0| |# -1.5|## |################# -1.0|############################## |####################### -0.5|##################### |######################### 0.0|###################### |################ +0.5|########### |########## +1.0|############# |######## +1.5|##### |## +2.0|# | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%