rain..........................50.11201% offense.......................43.20903% sun...........................35.05428% balance.......................25.54699% hyperoffense..................21.15409% sand..........................14.14236% rainoffense...................11.76903% weatherless................... 7.23813% semistall..................... 6.65503% multiweather.................. 6.61632% stall......................... 3.43486% sunoffense.................... 3.29407% sunstall...................... 1.85352% rainstall..................... 1.04164% sandstall..................... 0.38848% dragmag....................... 0.22433% batonpass..................... 0.07827% hail.......................... 0.06959% sandoffense................... 0.06021% choice........................ 0.03377% monotype...................... 0.00704% monodragon.................... 0.00343% monowater..................... 0.00270% monograss..................... 0.00087% monopsychic................... 0.00001% monoground.................... 0.00001% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% voltturn...................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.203) -2.0| | -1.5|## |################# -1.0|############################## |###################### -0.5|###################### |########################### 0.0|#################### |########## +0.5|####### |############## +1.0|######## |######### +1.5|### |# +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%