weatherless...................75.77417% offense.......................41.99386% balance.......................37.73287% sand..........................15.71310% hyperoffense..................11.27784% sun........................... 7.04229% semistall..................... 6.39381% voltturn...................... 3.99497% stall......................... 2.60163% rain.......................... 2.42505% monotype...................... 1.74650% multiweather.................. 1.52366% sandoffense................... 1.03402% trickroom..................... 0.61918% hail.......................... 0.57985% sunoffense.................... 0.49735% choice........................ 0.46419% dragmag....................... 0.41022% sandstall..................... 0.33619% monowater..................... 0.26988% mononormal.................... 0.24289% rainoffense................... 0.20896% monobug....................... 0.16193% monoflying.................... 0.12646% monofire...................... 0.12414% monodark...................... 0.11258% monofairy..................... 0.10178% monosteel..................... 0.10024% monoelectric.................. 0.09716% tailwind...................... 0.08328% sunstall...................... 0.08251% monorock...................... 0.07865% monopoison.................... 0.07325% monopsychic................... 0.07248% monograss..................... 0.07171% monodragon.................... 0.06554% monofighting.................. 0.06014% trickhail..................... 0.05783% monoground.................... 0.05320% monoghost..................... 0.04395% rainstall..................... 0.02467% monoice....................... 0.02005% tricksand..................... 0.01619% hailoffense................... 0.01388% hailstall..................... 0.00694% allweather.................... 0.00231% Stalliness (mean: -0.052) -2.0|## |### -1.5|###### |######### -1.0|############# |#################### -0.5|######################## |########################### 0.0|############################## |######################## +0.5|######################## |############### +1.0|########## |####### +1.5|#### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%