weatherless...................75.90355% balance.......................39.43858% offense.......................39.11184% sand..........................16.66288% hyperoffense..................11.43902% semistall..................... 7.19970% sun........................... 6.13635% voltturn...................... 4.86660% stall......................... 2.81087% rain.......................... 2.44830% multiweather.................. 1.54018% monotype...................... 1.37043% sandoffense................... 0.90493% trickroom..................... 0.66658% choice........................ 0.48869% dragmag....................... 0.48310% sunoffense.................... 0.42272% sandstall..................... 0.41012% hail.......................... 0.40124% monowater..................... 0.25299% rainoffense................... 0.19742% mononormal.................... 0.19307% monobug....................... 0.11928% monofire...................... 0.11408% monodark...................... 0.11405% sunstall...................... 0.09792% monoflying.................... 0.08120% monosteel..................... 0.07342% monoelectric.................. 0.06865% tailwind...................... 0.06527% monodragon.................... 0.05901% trickhail..................... 0.05492% monopsychic................... 0.05251% monopoison.................... 0.05121% monofairy..................... 0.04975% monofighting.................. 0.04708% monograss..................... 0.03919% monorock...................... 0.03894% monoground.................... 0.03688% monoghost..................... 0.02660% tricksand..................... 0.01632% rainstall..................... 0.01454% monoice....................... 0.01099% hailoffense................... 0.00933% hailstall..................... 0.00831% allweather.................... 0.00324% Stalliness (mean: -0.019) -2.0|## |#### -1.5|####### |######### -1.0|############ |################### -0.5|####################### |########################## 0.0|############################## |######################### +0.5|########################## |################# +1.0|########## |######## +1.5|#### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%