weatherless...................76.03972% balance.......................44.23600% offense.......................32.08539% sand..........................18.45291% hyperoffense..................12.04565% semistall..................... 8.16227% voltturn...................... 6.04814% sun........................... 4.38468% stall......................... 3.47069% rain.......................... 2.77162% multiweather.................. 1.72752% monotype...................... 0.75797% dragmag....................... 0.71185% choice........................ 0.59548% sandoffense................... 0.52269% sandstall..................... 0.51777% trickroom..................... 0.49824% sunstall...................... 0.29596% monowater..................... 0.21296% monofire...................... 0.17314% mononormal.................... 0.11269% sunoffense.................... 0.10730% hail.......................... 0.08379% monodragon.................... 0.07744% monobug....................... 0.05554% monosteel..................... 0.04395% rainoffense................... 0.04336% tailwind...................... 0.03776% monofighting.................. 0.02774% monoflying.................... 0.01939% monopsychic................... 0.01623% monopoison.................... 0.00779% monoground.................... 0.00427% hailoffense................... 0.00398% tricksand..................... 0.00349% monodark...................... 0.00309% monoelectric.................. 0.00183% allweather.................... 0.00174% hailstall..................... 0.00133% monoghost..................... 0.00084% monorock...................... 0.00073% monofairy..................... 0.00057% rainstall..................... 0.00050% monograss..................... 0.00021% monoice....................... 0.00009% trickhail..................... 0.00000% Stalliness (mean: 0.052) -2.0|## |#### -1.5|######## |####### -1.0|######### |############## -0.5|################## |################# 0.0|######################## |###################### +0.5|############################## |################## +1.0|########## |######### +1.5|#### |## +2.0|# |# +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%