weatherless...................70.37391% balance.......................50.38346% offense.......................25.26165% sand..........................22.56314% hyperoffense..................12.36573% semistall..................... 7.31464% stall......................... 4.67452% sun........................... 4.51195% rain.......................... 4.09717% voltturn...................... 3.43738% multiweather.................. 1.59256% choice........................ 1.53366% sandstall..................... 0.92190% dragmag....................... 0.91581% sunstall...................... 0.88769% trickroom..................... 0.57533% sandoffense................... 0.38154% monotype...................... 0.13264% hail.......................... 0.04638% monowater..................... 0.04306% tailwind...................... 0.03896% sunoffense.................... 0.03504% mononormal.................... 0.02008% monosteel..................... 0.01831% monodragon.................... 0.01810% monofire...................... 0.01482% rainoffense................... 0.01117% monofighting.................. 0.00920% monoflying.................... 0.00252% monopoison.................... 0.00212% monoground.................... 0.00198% monodark...................... 0.00084% monopsychic................... 0.00066% monobug....................... 0.00053% monoelectric.................. 0.00038% hailoffense................... 0.00026% tricksand..................... 0.00013% monorock...................... 0.00004% rainstall..................... 0.00003% monofairy..................... 0.00002% monograss..................... 0.00001% hailstall..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monoice....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.108) -2.0|### |##### -1.5|####### |###### -1.0|######## |######## -0.5|################ |############ 0.0|####################### |######################### +0.5|############################## |####################### +1.0|####### |####### +1.5|### |## +2.0|## |## +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%