weatherless...................90.24947% offense.......................42.32382% balance.......................30.34582% hyperoffense..................13.24804% voltturn...................... 9.24050% sand.......................... 8.74471% semistall..................... 8.34977% stall......................... 5.73255% trickroom..................... 0.65854% hail.......................... 0.54603% monotype...................... 0.34125% dragmag....................... 0.33423% choice........................ 0.29916% sun........................... 0.26330% rain.......................... 0.19933% sandstall..................... 0.17513% monodark...................... 0.12718% hailoffense................... 0.06033% monowater..................... 0.04983% monobug....................... 0.04215% sunoffense.................... 0.03598% monoground.................... 0.02708% mononormal.................... 0.02173% monopoison.................... 0.01894% monoice....................... 0.01664% monorock...................... 0.01536% sandoffense................... 0.01507% tailwind...................... 0.01309% monoghost..................... 0.01244% rainoffense................... 0.00786% hailstall..................... 0.00716% monoflying.................... 0.00512% monoelectric.................. 0.00385% multiweather.................. 0.00285% monosteel..................... 0.00221% sunstall...................... 0.00129% swagplay...................... 0.00018% trapper....................... 0.00001% monograss..................... 0.00000% rainstall..................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.022) -2.0|# |## -1.5|######## |######### -1.0|########### |########## -0.5|######################### |############################## 0.0|################# |################ +0.5|############### |############# +1.0|######### |###### +1.5|###### |# +2.0|## |##### +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.53%