weatherless...................86.13728% offense.......................41.11506% balance.......................22.64035% semistall.....................14.41890% sand..........................11.56955% hyperoffense..................11.21917% stall.........................10.60652% voltturn...................... 7.23010% hail.......................... 1.69962% rain.......................... 0.41263% dragmag....................... 0.34367% choice........................ 0.28804% trickroom..................... 0.21344% sun........................... 0.18149% monotype...................... 0.11071% sandstall..................... 0.10294% monodark...................... 0.04761% monoground.................... 0.04550% hailoffense................... 0.00784% monopoison.................... 0.00468% monoghost..................... 0.00425% monobug....................... 0.00355% sunoffense.................... 0.00328% tailwind...................... 0.00281% sandoffense................... 0.00265% monorock...................... 0.00239% monoice....................... 0.00142% monowater..................... 0.00092% multiweather.................. 0.00057% monosteel..................... 0.00041% sunstall...................... 0.00015% rainoffense................... 0.00008% hailstall..................... 0.00007% monoelectric.................. 0.00004% mononormal.................... 0.00002% monoflying.................... 0.00001% swagplay...................... 0.00000% trapper....................... 0.00000% monograss..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.252) -2.0| |# -1.5|########### |#### -1.0|##### |##### -0.5|###################### |############################## 0.0|######### |########## +0.5|########## |######### +1.0|######## |#### +1.5|############## | +2.0| |######### +2.5| |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.63%