weatherless...................73.59699% offense.......................36.21554% balance.......................33.10110% sun...........................16.28523% voltturn......................15.58825% hyperoffense..................14.77569% semistall.....................10.39952% rain.......................... 8.33017% stall......................... 5.50815% sunoffense.................... 4.56343% hail.......................... 1.95607% dragmag....................... 1.11741% choice........................ 1.10174% hailoffense................... 0.88299% monotype...................... 0.84294% rainoffense................... 0.45885% rainstall..................... 0.43513% monowater..................... 0.41535% sand.......................... 0.38130% multiweather.................. 0.30640% monograss..................... 0.14537% monoflying.................... 0.13592% allweather.................... 0.08112% monodragon.................... 0.04418% trickroom..................... 0.03482% tricksun...................... 0.03482% sandstall..................... 0.03171% sunstall...................... 0.02667% monosteel..................... 0.02633% monoghost..................... 0.01753% monoelectric.................. 0.01086% monoground.................... 0.01084% monopoison.................... 0.01016% monofighting.................. 0.00911% monorock...................... 0.00853% monofire...................... 0.00778% monofairy..................... 0.00097% monoice....................... 0.00087% monodark...................... 0.00010% tailwind...................... 0.00005% monopsychic................... 0.00003% sandoffense................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.018) | -2.0|## |#### -1.5|###### |############ -1.0|################## |############### -0.5|######################## |################ 0.0|############################## |################### +0.5|################### |############ +1.0|######## |########### +1.5|########## |## +2.0|###### |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.46%