weatherless...................78.18699% balance.......................46.34568% voltturn......................26.17971% offense.......................26.11696% semistall.....................14.78195% sun...........................13.29083% rain.......................... 8.13614% hyperoffense.................. 7.23923% stall......................... 5.51618% sunoffense.................... 2.77044% choice........................ 0.94523% hail.......................... 0.39635% sand.......................... 0.39524% dragmag....................... 0.18970% rainoffense................... 0.18589% multiweather.................. 0.13839% allweather.................... 0.08906% hailoffense................... 0.07195% rainstall..................... 0.05400% sunstall...................... 0.02825% monotype...................... 0.02707% monoghost..................... 0.01893% monowater..................... 0.00282% monosteel..................... 0.00254% monofire...................... 0.00157% monoelectric.................. 0.00063% sandstall..................... 0.00051% monoground.................... 0.00032% monofighting.................. 0.00022% monofairy..................... 0.00002% monograss..................... 0.00001% monoflying.................... 0.00001% monodragon.................... 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickroom..................... 0.00000% tricksun...................... 0.00000% tailwind...................... 0.00000% monodark...................... 0.00000% sandoffense................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.355) | -2.0|# |# -1.5|# |######## -1.0|######## |###### -0.5|############################## |########### 0.0|####################### |###################### +0.5|############################## |####################### +1.0|################ |########### +1.5|################### |#### +2.0|# |#### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.45%