weatherless...................76.27311% balance.......................40.45914% offense.......................35.74305% rain..........................12.52402% semistall.....................11.05189% sun...........................10.34727% voltturn...................... 8.23916% hyperoffense.................. 6.90657% stall......................... 5.83936% monotype...................... 4.51821% batonpass..................... 4.32147% multiweather.................. 2.57595% hail.......................... 2.03605% sand.......................... 1.42524% choice........................ 1.09695% rainstall..................... 1.01688% dragmag....................... 0.66000% monobug....................... 0.61882% monodragon.................... 0.60853% monosteel..................... 0.56506% monoghost..................... 0.53990% monoice....................... 0.48042% sunoffense.................... 0.46783% monowater..................... 0.45182% monorock...................... 0.43466% monopsychic................... 0.38090% mononormal.................... 0.37861% monoelectric.................. 0.34544% rainoffense................... 0.30998% monofighting.................. 0.27109% monofire...................... 0.22419% monopoison.................... 0.19560% trickroom..................... 0.19102% monofairy..................... 0.18874% sunstall...................... 0.18530% trapper....................... 0.15442% monodark...................... 0.15328% monoground.................... 0.15099% monograss..................... 0.13497% monoflying.................... 0.11782% sandoffense................... 0.07549% hailstall..................... 0.06520% hailoffense................... 0.05262% sandstall..................... 0.05033% trickrain..................... 0.03088% tailwind...................... 0.01601% tricksun...................... 0.01144% tricksand..................... 0.00915% fear.......................... 0.00229% swagplay...................... 0.00114% Stalliness (mean: 0.197) -2.0|## |### -1.0|########## |###################### 0.0|############################## |######################## +1.0|################## |####### +2.0|#### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.83%