weatherless...................66.57079% balance.......................40.83259% offense.......................21.66797% semistall.....................20.36277% rain..........................20.11459% voltturn......................19.30951% sun...........................13.89889% stall.........................12.19013% hyperoffense.................. 4.94654% multiweather.................. 3.22477% rainstall..................... 2.68961% hail.......................... 1.43459% choice........................ 1.38253% batonpass..................... 1.37397% sand.......................... 1.23045% monotype...................... 1.18107% dragmag....................... 0.96924% sunoffense.................... 0.63029% sunstall...................... 0.40798% monopsychic................... 0.39728% trickroom..................... 0.34390% hailstall..................... 0.22869% sandstall..................... 0.22652% monoelectric.................. 0.17804% rainoffense................... 0.14644% monoghost..................... 0.12881% trickrain..................... 0.12171% monowater..................... 0.10203% monofairy..................... 0.08573% monosteel..................... 0.08312% monofighting.................. 0.04349% hailoffense................... 0.04310% monofire...................... 0.04080% monoice....................... 0.03511% monodark...................... 0.03482% monodragon.................... 0.03270% monopoison.................... 0.02468% sandoffense................... 0.02060% mononormal.................... 0.01802% monobug....................... 0.01361% tricksun...................... 0.01262% monorock...................... 0.00985% trapper....................... 0.00830% monograss..................... 0.00766% tailwind...................... 0.00267% monoflying.................... 0.00082% tricksand..................... 0.00023% monoground.................... 0.00021% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.549) -2.0|## |## -1.0|###### |############ 0.0|################### |###################### +1.0|############################## |############ +2.0|######### |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.86%