weatherless...................60.28917% balance.......................34.88607% voltturn......................32.32119% semistall.....................28.75111% stall.........................21.07474% sun...........................20.99212% rain..........................18.79949% offense....................... 9.25560% hyperoffense.................. 6.03247% rainstall..................... 3.41702% multiweather.................. 2.26902% sunoffense.................... 1.74507% hail.......................... 1.65364% choice........................ 1.33692% monotype...................... 1.14304% batonpass..................... 0.84756% hailstall..................... 0.79878% monopsychic................... 0.59636% trickroom..................... 0.58586% sand.......................... 0.53460% sandstall..................... 0.41548% monoelectric.................. 0.18823% trickrain..................... 0.16327% monoghost..................... 0.10590% monowater..................... 0.09743% monosteel..................... 0.08540% sunstall...................... 0.07435% dragmag....................... 0.04568% monofire...................... 0.02387% tricksun...................... 0.02138% monofighting.................. 0.02001% monofairy..................... 0.01055% rainoffense................... 0.00861% monopoison.................... 0.00565% monodark...................... 0.00426% hailoffense................... 0.00400% monograss..................... 0.00331% monodragon.................... 0.00331% monobug....................... 0.00189% monorock...................... 0.00150% monoice....................... 0.00129% tailwind...................... 0.00101% trapper....................... 0.00065% mononormal.................... 0.00035% sandoffense................... 0.00011% monoflying.................... 0.00001% tricksand..................... 0.00001% monoground.................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.870) -2.0|## |## -1.0|### |### 0.0|####### |############ +1.0|############################## |######### +2.0|########## |#### +3.0| | more negative = more offensive, more positive = more stall one # = 1.22%