weatherless...................72.00961% offense.......................50.48195% hyperoffense..................35.19596% sand..........................17.31897% balance.......................12.24168% sun........................... 4.81818% hail.......................... 4.76538% sandoffense................... 3.20049% rain.......................... 2.69392% hailoffense................... 2.46659% voltturn...................... 2.35248% monotype...................... 2.29565% sunoffense.................... 1.60114% multiweather.................. 1.56981% semistall..................... 1.15454% batonpass..................... 1.00015% stall......................... 0.92587% rainoffense................... 0.87262% trickroom..................... 0.68422% monofairy..................... 0.37008% monobug....................... 0.36918% sandstall..................... 0.31146% monoice....................... 0.26536% monowater..................... 0.24657% monodark...................... 0.18124% monopoison.................... 0.15618% monoghost..................... 0.14544% mononormal.................... 0.10606% tricksand..................... 0.10561% monoelectric.................. 0.08144% tricksun...................... 0.07742% monopsychic................... 0.07473% monodragon.................... 0.07473% monosteel..................... 0.05728% tailwind...................... 0.04788% monofire...................... 0.04699% monograss..................... 0.04520% dragmag....................... 0.03222% monofighting.................. 0.02640% gravity....................... 0.02461% monoground.................... 0.02372% monoflying.................... 0.02058% allweather.................... 0.00761% monorock...................... 0.00626% trickhail..................... 0.00403% sunstall...................... 0.00134% trapper....................... 0.00089% Stalliness (mean: -0.678) -2.0|## |###### -1.5|############# |########################### -1.0|############################## |############################ -0.5|######################## |################## 0.0|############ |####### +0.5|###### |### +1.0|# |# +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.56%