weatherless...................71.12692% offense.......................50.43496% hyperoffense..................35.57698% sand..........................18.02181% balance.......................11.71457% sun........................... 4.98808% hail.......................... 4.86762% sandoffense................... 3.09488% rain.......................... 2.66916% hailoffense................... 2.46285% voltturn...................... 2.40761% monotype...................... 1.76492% sunoffense.................... 1.68101% multiweather.................. 1.63699% semistall..................... 1.20773% stall......................... 1.06576% rainoffense................... 0.94873% batonpass..................... 0.68627% trickroom..................... 0.47220% monofairy..................... 0.38963% sandstall..................... 0.34317% monoice....................... 0.23739% monowater..................... 0.19881% monobug....................... 0.17456% monoghost..................... 0.13656% monopoison.................... 0.12787% monodark...................... 0.12726% mononormal.................... 0.08230% tricksun...................... 0.07629% monodragon.................... 0.06166% monoelectric.................. 0.04634% monopsychic................... 0.04611% monosteel..................... 0.04064% tailwind...................... 0.03704% monofire...................... 0.03548% tricksand..................... 0.03002% dragmag....................... 0.02466% gravity....................... 0.02216% monograss..................... 0.01643% monofighting.................. 0.01575% monoflying.................... 0.01397% monoground.................... 0.01221% allweather.................... 0.00880% monorock...................... 0.00343% trickhail..................... 0.00298% sunstall...................... 0.00118% trapper....................... 0.00000% Stalliness (mean: -0.681) -2.0|## |###### -1.5|############# |########################## -1.0|############################## |########################### -0.5|######################## |################# 0.0|########## |###### +0.5|###### |### +1.0|# |# +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.57%