weatherless...................73.47783% offense.......................54.11503% hyperoffense..................30.11434% sand..........................19.23470% balance.......................12.81086% sun........................... 3.74855% hail.......................... 3.34637% voltturn...................... 3.33779% sandoffense................... 1.95869% hailoffense................... 1.77840% stall......................... 1.77457% rain.......................... 1.51816% multiweather.................. 1.29121% semistall..................... 1.18520% sunoffense.................... 1.04357% sandstall..................... 0.36430% monotype...................... 0.28289% batonpass..................... 0.25348% monofairy..................... 0.14355% rainoffense................... 0.12663% trickroom..................... 0.10381% monoghost..................... 0.04467% monoice....................... 0.03622% monowater..................... 0.02095% monopoison.................... 0.01470% allweather.................... 0.01147% gravity....................... 0.00774% dragmag....................... 0.00623% monofire...................... 0.00616% mononormal.................... 0.00502% monobug....................... 0.00493% tricksand..................... 0.00454% tricksun...................... 0.00406% tailwind...................... 0.00386% monoground.................... 0.00221% monodragon.................... 0.00130% monodark...................... 0.00102% monoflying.................... 0.00099% monosteel..................... 0.00056% monoelectric.................. 0.00045% monograss..................... 0.00013% monopsychic................... 0.00004% monofighting.................. 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.604) -2.0|## |##### -1.5|########### |#################### -1.0|############################## |############################ -0.5|############################ |################# 0.0|########## |###### +0.5|####### |#### +1.0|# |# +1.5|## | +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.58%