weatherless...................76.52705% offense.......................54.84535% hyperoffense..................28.57074% sand..........................19.41266% balance.......................14.28149% voltturn...................... 4.94498% rain.......................... 2.31258% sun........................... 2.24924% multiweather.................. 2.17352% hail.......................... 1.82992% sunoffense.................... 1.27877% stall......................... 1.25181% semistall..................... 1.05060% sandoffense................... 0.91963% hailoffense................... 0.76158% sandstall..................... 0.71429% batonpass..................... 0.26131% rainoffense................... 0.18990% monotype...................... 0.08362% trickroom..................... 0.06609% allweather.................... 0.05265% monofairy..................... 0.03016% monoghost..................... 0.02541% gravity....................... 0.01474% monowater..................... 0.01018% monopoison.................... 0.00539% monoice....................... 0.00403% tricksand..................... 0.00341% monoground.................... 0.00308% monobug....................... 0.00274% monoflying.................... 0.00168% dragmag....................... 0.00078% monodragon.................... 0.00041% mononormal.................... 0.00030% monodark...................... 0.00016% monoelectric.................. 0.00005% monofire...................... 0.00002% monograss..................... 0.00002% tricksun...................... 0.00000% monosteel..................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.604) -2.0|# |###### -1.5|######### |################ -1.0|########################### |####################### -0.5|############################## |############## 0.0|####### |######### +0.5|####### |### +1.0|# |# +1.5| | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.65%