weatherless...................75.42127% offense.......................43.59095% hyperoffense..................25.46424% balance.......................24.23984% sand..........................10.27131% rain.......................... 7.50327% sun........................... 5.63239% voltturn...................... 5.59642% semistall..................... 3.65764% stall......................... 3.04733% trickroom..................... 2.85222% hail.......................... 1.68891% choice........................ 1.68718% sandoffense................... 1.60537% sunoffense.................... 1.46213% rainoffense................... 0.90788% sandstall..................... 0.56983% hailoffense................... 0.51423% multiweather.................. 0.43868% monotype...................... 0.36259% dragmag....................... 0.11557% tricksun...................... 0.10124% monoice....................... 0.08370% gravity....................... 0.07235% rainstall..................... 0.07224% monodragon.................... 0.05206% tailwind...................... 0.04262% monowater..................... 0.04053% monoghost..................... 0.03291% monosteel..................... 0.03267% monofire...................... 0.02370% tricksand..................... 0.02335% monoelectric.................. 0.02229% monopsychic................... 0.02138% monobug....................... 0.02129% hailstall..................... 0.02061% monograss..................... 0.01525% allweather.................... 0.01464% monoflying.................... 0.01445% monoground.................... 0.01293% monofairy..................... 0.01166% mononormal.................... 0.00942% monopoison.................... 0.00878% trickrain..................... 0.00860% monorock...................... 0.00646% monodark...................... 0.00595% monofighting.................. 0.00560% trickhail..................... 0.00545% trapper....................... 0.00256% Stalliness (mean: -0.361) -2.0|#### |######### -1.5|################## |##################### -1.0|######################## |########################## -0.5|############################## |########################### 0.0|########################## |################### +0.5|############### |########## +1.0|###### |#### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.40%