weatherless...................74.33449% offense.......................38.68488% balance.......................27.82972% hyperoffense..................21.69143% sand..........................11.40231% rain.......................... 7.76808% voltturn...................... 6.85921% stall......................... 6.25852% semistall..................... 5.53544% sun........................... 5.45089% trickroom..................... 4.14805% sandstall..................... 2.04904% sunoffense.................... 1.28962% choice........................ 1.28197% hail.......................... 1.20965% sandoffense................... 1.14992% rainoffense................... 0.92755% hailoffense................... 0.48214% dragmag....................... 0.34642% tricksun...................... 0.25292% gravity....................... 0.24523% multiweather.................. 0.12383% tailwind...................... 0.08962% monotype...................... 0.07147% rainstall..................... 0.05688% tricksand..................... 0.03963% monowater..................... 0.03160% monopsychic................... 0.01985% hailstall..................... 0.01071% trickrain..................... 0.00975% monodragon.................... 0.00647% monofire...................... 0.00558% allweather.................... 0.00458% monorock...................... 0.00306% trapper....................... 0.00204% monograss..................... 0.00189% monoice....................... 0.00100% monobug....................... 0.00085% monoelectric.................. 0.00070% monosteel..................... 0.00041% monoflying.................... 0.00005% trickhail..................... 0.00005% monodark...................... 0.00000% monofighting.................. 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.158) -2.0|##### |######## -1.5|############## |################## -1.0|################### |################### -0.5|############################## |######################## 0.0|#################### |##################### +0.5|#################### |############ +1.0|######## |###### +1.5|##### |### +2.0|# |### +2.5|##### |#### more negative = more offensive, more positive = more stall one # = 0.41%