weatherless...................71.50854% offense.......................32.77390% balance.......................31.57219% sand..........................16.75158% stall.........................14.82106% hyperoffense..................14.60835% rain.......................... 6.79731% semistall..................... 6.22450% sandstall..................... 5.78461% voltturn...................... 5.23107% sun........................... 4.08712% trickroom..................... 3.02763% sunoffense.................... 1.12998% hail.......................... 0.90714% sandoffense................... 0.66519% choice........................ 0.61289% hailoffense................... 0.51897% rainoffense................... 0.34468% tricksun...................... 0.24167% gravity....................... 0.21567% dragmag....................... 0.06544% tricksand..................... 0.05507% tailwind...................... 0.04266% multiweather.................. 0.03888% monotype...................... 0.02956% monowater..................... 0.01313% monopsychic................... 0.01131% hailstall..................... 0.00633% rainstall..................... 0.00441% monodragon.................... 0.00281% trickrain..................... 0.00227% monofire...................... 0.00159% trapper....................... 0.00022% monograss..................... 0.00022% monoice....................... 0.00016% monobug....................... 0.00013% monorock...................... 0.00012% monoelectric.................. 0.00010% monosteel..................... 0.00001% trickhail..................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.206) -2.0|##### |##### -1.5|######### |########### -1.0|############# |############ -0.5|############################## |######################### 0.0|################### |######################### +0.5|####################### |############# +1.0|########### |##### +1.5|######### |##### +2.0|# |###### +2.5|############# |######### more negative = more offensive, more positive = more stall one # = 0.40%