weatherless...................75.81173% offense.......................32.56214% stall.........................24.20483% balance.......................21.70054% sun...........................19.70716% semistall.....................15.45661% sunstall...................... 6.98302% hyperoffense.................. 6.07588% sand.......................... 3.90545% voltturn...................... 2.84325% tailwind...................... 1.03102% trickroom..................... 0.75836% choice........................ 0.70430% sunoffense.................... 0.66450% monotype...................... 0.59976% rain.......................... 0.50029% hail.......................... 0.47309% multiweather.................. 0.39772% monoelectric.................. 0.36113% monodark...................... 0.16134% monobug....................... 0.05462% monoice....................... 0.02091% monofairy..................... 0.00120% monopsychic................... 0.00056% rainoffense................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.603) |###### -1.5|### |#### -1.0|############### |########## -0.5|############### |######################## 0.0|####################### |############## +0.5|##### |############# +1.0|############## |########### +1.5|############# |# +2.0|##### |############################## +2.5|## |############## more negative = more offensive, more positive = more stall one # = 0.45%