weatherless...................60.12751% offense.......................51.63458% balance.......................37.37239% sun...........................15.73951% sand..........................12.78350% rain.......................... 9.52201% trickroom..................... 8.16360% hyperoffense.................. 6.30106% hail.......................... 4.65333% semistall..................... 3.96563% monotype...................... 3.68425% tricksun...................... 2.81846% multiweather.................. 2.31982% tailwind...................... 1.68637% voltturn...................... 0.99730% sunoffense.................... 0.72907% stall......................... 0.72633% monoice....................... 0.67701% monowater..................... 0.58523% tricksand..................... 0.53618% sandoffense................... 0.52961% choice........................ 0.50276% rainoffense................... 0.50139% batonpass..................... 0.39125% monoelectric.................. 0.31179% mononormal.................... 0.25864% trickrain..................... 0.23672% monofairy..................... 0.23152% monoghost..................... 0.22658% hailoffense................... 0.22604% monobug....................... 0.22467% monofire...................... 0.17973% monopoison.................... 0.17042% trickhail..................... 0.15370% monodark...................... 0.15014% monograss..................... 0.14850% monopsychic................... 0.14083% dragmag....................... 0.09836% allweather.................... 0.09535% sandstall..................... 0.08219% gravity....................... 0.07809% monoground.................... 0.07754% monosteel..................... 0.07507% monofighting.................. 0.07096% sunstall...................... 0.06904% monorock...................... 0.06603% hailstall..................... 0.05041% monodragon.................... 0.04630% monoflying.................... 0.04548% trapper....................... 0.04000% rainstall..................... 0.02658% swagplay...................... 0.00164% Stalliness (mean: -0.088) -1.5|## |##### -1.0|########### |################## -0.5|######################### |############################## 0.0|############################ |####################### +0.5|################# |############ +1.0|###### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%