offense.......................56.03217% weatherless...................49.88828% balance.......................37.52239% sun...........................23.48398% sand..........................14.32176% trickroom.....................11.23398% rain..........................10.65487% tricksun...................... 6.98177% hyperoffense.................. 4.24024% tailwind...................... 3.29030% hail.......................... 3.20752% sunoffense.................... 1.95046% semistall..................... 1.92325% multiweather.................. 1.49733% monotype...................... 1.29704% dragmag....................... 1.22118% tricksand..................... 0.88214% trickrain..................... 0.57045% voltturn...................... 0.46545% rainoffense................... 0.32149% choice........................ 0.31199% stall......................... 0.28194% sandoffense................... 0.27169% monofire...................... 0.26069% monoice....................... 0.25855% monofairy..................... 0.25100% monopsychic................... 0.17825% monowater..................... 0.15240% trickhail..................... 0.12744% sandstall..................... 0.12466% mononormal.................... 0.04717% trapper....................... 0.04295% monoghost..................... 0.03974% monoelectric.................. 0.03903% hailoffense................... 0.03804% monobug....................... 0.02251% monodark...................... 0.01547% rainstall..................... 0.01011% batonpass..................... 0.00853% hailstall..................... 0.00736% monoground.................... 0.00614% monodragon.................... 0.00565% monosteel..................... 0.00474% monograss..................... 0.00457% monopoison.................... 0.00444% monofighting.................. 0.00420% gravity....................... 0.00382% sunstall...................... 0.00361% monorock...................... 0.00173% allweather.................... 0.00138% monoflying.................... 0.00118% swagplay...................... 0.00004% Stalliness (mean: -0.113) -1.5|# |## -1.0|####### |################ -0.5|###################### |############################## 0.0|############################ |###################### +0.5|############### |####### +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.64%