offense.......................68.55820% weatherless...................46.56296% balance.......................26.60420% sand..........................18.69085% sun...........................18.52294% rain..........................12.61992% hail.......................... 4.02452% tailwind...................... 3.82401% semistall..................... 2.87723% trickroom..................... 2.84939% tricksun...................... 1.91351% hyperoffense.................. 1.47673% monotype...................... 0.78908% sunoffense.................... 0.77296% stall......................... 0.48363% multiweather.................. 0.41291% sandstall..................... 0.41025% monofire...................... 0.36727% tricksand..................... 0.25215% dragmag....................... 0.17740% monopsychic................... 0.16452% voltturn...................... 0.15761% rainoffense................... 0.13899% monofairy..................... 0.11884% sandoffense................... 0.06638% monoice....................... 0.06396% trickrain..................... 0.04538% choice........................ 0.04434% monowater..................... 0.03893% trickhail..................... 0.03078% hailoffense................... 0.01368% monoelectric.................. 0.01086% trapper....................... 0.01066% monoghost..................... 0.00880% mononormal.................... 0.00472% monodragon.................... 0.00346% monodark...................... 0.00290% gravity....................... 0.00185% hailstall..................... 0.00177% monograss..................... 0.00127% batonpass..................... 0.00114% monobug....................... 0.00108% monofighting.................. 0.00073% monosteel..................... 0.00067% rainstall..................... 0.00066% monopoison.................... 0.00051% monoground.................... 0.00042% sunstall...................... 0.00041% allweather.................... 0.00039% monorock...................... 0.00013% monoflying.................... 0.00002% swagplay...................... 0.00000% Stalliness (mean: -0.131) -1.5| | -1.0|### |######### -0.5|##################### |############################## 0.0|################### |############ +0.5|###### |#### +1.0|##### |# +1.5| | +2.0|# more negative = more offensive, more positive = more stall one # = 0.90%