weatherless...................74.91164% offense.......................58.61137% balance.......................27.88754% hyperoffense..................11.18082% sun........................... 9.13268% sand.......................... 8.86407% trickroom..................... 5.52591% monotype...................... 5.42871% rain.......................... 5.27144% hail.......................... 2.84866% tailwind...................... 2.38743% semistall..................... 1.91030% tricksun...................... 1.28649% multiweather.................. 0.86944% sandoffense................... 0.75988% monoelectric.................. 0.75104% rainoffense................... 0.60614% monowater..................... 0.60260% choice........................ 0.50894% monoghost..................... 0.48950% monofairy..................... 0.45239% monoice....................... 0.44532% monobug....................... 0.44356% stall......................... 0.40998% voltturn...................... 0.40645% batonpass..................... 0.36050% tricksand..................... 0.31455% sunoffense.................... 0.28275% monofire...................... 0.25447% monograss..................... 0.24740% hailoffense................... 0.23857% monosteel..................... 0.23150% monopoison.................... 0.22796% dragmag....................... 0.21206% monopsychic................... 0.20852% mononormal.................... 0.18909% monodragon.................... 0.18555% monodark...................... 0.17318% rainstall..................... 0.14491% monorock...................... 0.14137% monoflying.................... 0.13607% monofighting.................. 0.13077% monoground.................... 0.12017% trickhail..................... 0.05832% gravity....................... 0.03711% sandstall..................... 0.03534% allweather.................... 0.03358% trapper....................... 0.02297% trickrain..................... 0.01767% sunstall...................... 0.01590% Stalliness (mean: -0.280) -1.5|### |########## -1.0|################# |####################### -0.5|############################## |############################## 0.0|########################## |################## +0.5|############ |###### +1.0|### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.55%