weatherless...................74.12580% offense.......................58.75902% balance.......................27.76971% hyperoffense..................11.44147% sun...........................10.01886% sand.......................... 8.97093% trickroom..................... 6.24082% monotype...................... 5.60812% rain.......................... 5.10083% hail.......................... 2.81435% tailwind...................... 2.76733% semistall..................... 1.72316% tricksun...................... 1.60326% multiweather.................. 0.89872% sandoffense................... 0.78256% monowater..................... 0.70301% rainoffense................... 0.65297% monoelectric.................. 0.63780% monoghost..................... 0.55943% choice........................ 0.53009% monobug....................... 0.50317% monoice....................... 0.48895% monofairy..................... 0.44511% voltturn...................... 0.37457% tricksand..................... 0.33324% stall......................... 0.30665% monofire...................... 0.29897% sunoffense.................... 0.27758% dragmag....................... 0.27067% hailoffense................... 0.26146% monosteel..................... 0.25584% monopoison.................... 0.24034% batonpass..................... 0.23462% monorock...................... 0.19195% mononormal.................... 0.18661% monopsychic................... 0.18507% monograss..................... 0.17269% monodark...................... 0.16249% monofighting.................. 0.16034% monodragon.................... 0.15456% monoground.................... 0.14801% monoflying.................... 0.11379% rainstall..................... 0.10352% trickhail..................... 0.06357% gravity....................... 0.03145% allweather.................... 0.03012% sunstall...................... 0.02272% sandstall..................... 0.02070% trapper....................... 0.01239% trickrain..................... 0.00748% Stalliness (mean: -0.294) -1.5|### |########## -1.0|################## |######################## -0.5|############################## |############################ 0.0|########################## |################### +0.5|########### |###### +1.0|### |## +1.5| more negative = more offensive, more positive = more stall one # = 0.55%