weatherless...................72.62473% offense.......................58.75718% balance.......................26.55441% hyperoffense..................13.81363% sun...........................12.54167% sand..........................10.02738% trickroom..................... 7.85244% tailwind...................... 5.87323% monotype...................... 3.94908% rain.......................... 3.50508% tricksun...................... 2.71919% hail.......................... 2.33562% sandoffense................... 1.25855% multiweather.................. 0.99916% semistall..................... 0.83902% monobug....................... 0.49205% monowater..................... 0.47158% monoice....................... 0.46860% monoghost..................... 0.45513% choice........................ 0.44443% rainoffense................... 0.43294% hailoffense................... 0.40254% tricksand..................... 0.36283% monoelectric.................. 0.34528% monosteel..................... 0.33281% monofire...................... 0.31380% monofairy..................... 0.24634% monoground.................... 0.22272% sunoffense.................... 0.21603% voltturn...................... 0.19197% monorock...................... 0.17877% monopoison.................... 0.12441% mononormal.................... 0.10502% dragmag....................... 0.06804% monodark...................... 0.05696% monofighting.................. 0.05304% trickhail..................... 0.04285% stall......................... 0.03576% monopsychic................... 0.03337% monodragon.................... 0.02732% sunstall...................... 0.02127% monoflying.................... 0.01246% batonpass..................... 0.01242% monograss..................... 0.00941% allweather.................... 0.00606% rainstall..................... 0.00424% trapper....................... 0.00091% sandstall..................... 0.00048% gravity....................... 0.00003% trickrain..................... 0.00000% Stalliness (mean: -0.377) -1.5|#### |############# -1.0|#################### |############################ -0.5|############################## |###################### 0.0|########################## |##################### +0.5|######### |##### +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.56%