weatherless...................76.52503% offense.......................53.04201% balance.......................35.89248% hail..........................10.96089% hyperoffense.................. 7.88669% sun........................... 6.83245% trickroom..................... 5.61725% sand.......................... 3.61339% hailoffense................... 3.23515% monotype...................... 2.76839% semistall..................... 2.70401% rain.......................... 2.47063% tailwind...................... 1.28762% voltturn...................... 1.14277% gravity....................... 0.91743% monoice....................... 0.76453% tricksand..................... 0.69210% monofairy..................... 0.56333% stall......................... 0.47481% multiweather.................. 0.40238% monoelectric.................. 0.34605% monobug....................... 0.26557% dragmag....................... 0.24948% choice........................ 0.23338% sunoffense.................... 0.20924% batonpass..................... 0.15291% trickhail..................... 0.13681% monowater..................... 0.12071% monodark...................... 0.12071% monopoison.................... 0.12071% monorock...................... 0.09657% sandoffense................... 0.08852% monopsychic................... 0.07243% monoghost..................... 0.07243% monodragon.................... 0.07243% sandstall..................... 0.05633% monograss..................... 0.04024% trickrain..................... 0.04024% monofighting.................. 0.04024% rainstall..................... 0.04024% monosteel..................... 0.03219% monofire...................... 0.03219% mononormal.................... 0.01610% rainoffense................... 0.00805% tricksun...................... 0.00805% trapper....................... 0.00805% monoflying.................... 0.00805% Stalliness (mean: -0.143) -1.5|# |##### -1.0|############ |############## -0.5|############################## |########################## 0.0|############################# |###################### +0.5|############### |######## +1.0|##### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.59%