weatherless...................74.17887% offense.......................53.51975% balance.......................35.01499% hail..........................12.90568% hyperoffense.................. 8.94691% sun........................... 7.07253% trickroom..................... 6.46049% hailoffense................... 4.37079% sand.......................... 3.98652% monotype...................... 2.87762% rain.......................... 2.28866% semistall..................... 2.13309% tailwind...................... 1.43277% voltturn...................... 1.10075% gravity....................... 1.07791% tricksand..................... 0.91979% monofairy..................... 0.80944% monoice....................... 0.77691% multiweather.................. 0.43225% monoelectric.................. 0.41905% stall......................... 0.38526% monobug....................... 0.28210% dragmag....................... 0.27987% sunoffense.................... 0.25321% choice........................ 0.22617% trickhail..................... 0.14638% sandoffense................... 0.11198% monowater..................... 0.10006% monopoison.................... 0.09418% monoghost..................... 0.07393% monodragon.................... 0.06757% monopsychic................... 0.06748% batonpass..................... 0.06411% sandstall..................... 0.05218% monorock...................... 0.05040% monodark...................... 0.04379% trickrain..................... 0.04147% rainstall..................... 0.04147% monofighting.................. 0.02950% monograss..................... 0.02593% monofire...................... 0.02432% monosteel..................... 0.01912% tricksun...................... 0.01319% rainoffense................... 0.01198% mononormal.................... 0.00779% trapper....................... 0.00700% monoflying.................... 0.00519% Stalliness (mean: -0.173) -1.5|# |##### -1.0|############# |############# -0.5|############################## |######################### 0.0|############################ |#################### +0.5|############## |####### +1.0|#### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%