weatherless...................63.38257% offense.......................51.74605% balance.......................34.41070% hail..........................22.15382% hyperoffense..................12.89516% hailoffense................... 9.97629% sun........................... 9.91938% trickroom..................... 8.39795% sand.......................... 4.08199% monotype...................... 2.85346% tailwind...................... 1.92761% monofairy..................... 1.84290% tricksand..................... 1.60902% gravity....................... 1.59346% semistall..................... 0.78501% rain.......................... 0.72219% voltturn...................... 0.65641% monoice....................... 0.61715% dragmag....................... 0.46328% multiweather.................. 0.25995% sunoffense.................... 0.18353% stall......................... 0.16308% choice........................ 0.16162% trickhail..................... 0.13812% monobug....................... 0.12632% sandoffense................... 0.10611% monoelectric.................. 0.09292% monopsychic................... 0.06631% monoghost..................... 0.04989% sandstall..................... 0.04842% monowater..................... 0.04581% monopoison.................... 0.04494% trickrain..................... 0.04047% rainstall..................... 0.04047% rainoffense................... 0.01529% monodragon.................... 0.01195% batonpass..................... 0.00540% monorock...................... 0.00108% tricksun...................... 0.00002% monodark...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.246) -1.5| |#### -1.0|####################### |############# -0.5|############################## |######################### 0.0|############################## |################## +0.5|################ |#### +1.0|#### | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%