weatherless...................69.16520% balance.......................51.05562% offense.......................47.59404% hail..........................14.41115% trickroom.....................14.16027% sun...........................10.51110% sand.......................... 5.67329% tailwind...................... 3.28551% tricksand..................... 3.07872% hyperoffense.................. 1.12827% trickhail..................... 0.62072% monotype...................... 0.52396% monoice....................... 0.35662% voltturn...................... 0.33590% rain.......................... 0.30202% dragmag....................... 0.30177% gravity....................... 0.24615% hailoffense................... 0.22418% sandoffense................... 0.20879% semistall..................... 0.17249% choice........................ 0.15736% sunoffense.................... 0.11808% monofairy..................... 0.11232% multiweather.................. 0.06276% stall......................... 0.04958% trickrain..................... 0.02882% rainstall..................... 0.02882% monoghost..................... 0.01795% monopsychic................... 0.01736% sandstall..................... 0.01648% monobug....................... 0.01102% monopoison.................... 0.00650% monoelectric.................. 0.00200% rainoffense................... 0.00182% monowater..................... 0.00082% batonpass..................... 0.00055% monodragon.................... 0.00016% monorock...................... 0.00003% monodark...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.077) -1.5| |# -1.0|#### |################## -0.5|########################## |################ 0.0|####################### |###################### +0.5|############################## |### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.69%