weatherless...................63.29104% balance.......................55.35660% sand..........................26.57059% semistall.....................24.97212% offense.......................18.03145% sun........................... 6.40056% voltturn...................... 5.19975% rain.......................... 3.71530% trickroom..................... 2.63966% stall......................... 0.95350% choice........................ 0.95128% hyperoffense.................. 0.68633% hail.......................... 0.15071% tricksun...................... 0.13984% multiweather.................. 0.12820% monotype...................... 0.09879% sunoffense.................... 0.09446% hailoffense................... 0.06765% monowater..................... 0.04611% monoelectric.................. 0.02238% trickrain..................... 0.02118% monoground.................... 0.01301% monoice....................... 0.01064% dragmag....................... 0.00834% sandoffense................... 0.00429% monograss..................... 0.00355% monopsychic................... 0.00186% monodragon.................... 0.00110% monobug....................... 0.00029% monofairy..................... 0.00028% monofighting.................. 0.00024% monorock...................... 0.00021% trickhail..................... 0.00018% monopoison.................... 0.00010% monofire...................... 0.00009% monosteel..................... 0.00003% rainoffense................... 0.00002% sandstall..................... 0.00001% monoghost..................... 0.00000% sunstall...................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.481) | -1.5| |# -1.0|# |##### -0.5|######### |######## 0.0|################### |################### +0.5|############################## |################# +1.0|############################# |########### +1.5|###### |# +2.0| more negative = more offensive, more positive = more stall one # = 0.64%