weatherless...................88.21289% offense.......................53.90163% hyperoffense..................33.54681% balance.......................12.01933% sun........................... 5.46949% sunoffense.................... 4.09635% sand.......................... 2.77802% hail.......................... 2.34098% rain.......................... 1.36160% monotype...................... 1.21592% trickroom..................... 0.85100% voltturn...................... 0.84812% rainoffense................... 0.57695% choice........................ 0.57551% monowater..................... 0.46300% semistall..................... 0.38800% sandoffense................... 0.32742% tailwind...................... 0.28415% hailoffense................... 0.27261% multiweather.................. 0.14712% stall......................... 0.14424% monobug....................... 0.13991% dragmag....................... 0.12549% monoground.................... 0.09375% monoflying.................... 0.07212% monofighting.................. 0.05193% monopoison.................... 0.05048% monosteel..................... 0.04904% mononormal.................... 0.04904% monopsychic................... 0.04616% monoice....................... 0.04183% monoghost..................... 0.04039% monodragon.................... 0.03894% monodark...................... 0.03317% tricksun...................... 0.03173% monograss..................... 0.02885% tricksand..................... 0.02741% monofire...................... 0.02741% sandstall..................... 0.02452% hailstall..................... 0.02019% monorock...................... 0.01731% monofairy..................... 0.01587% trapper....................... 0.00721% gravity....................... 0.00433% monoelectric.................. 0.00433% trickrain..................... 0.00144% Stalliness (mean: -0.734) -2.5|# |# -2.0|### |####### -1.5|############### |################## -1.0|######################## |############################## -0.5|####################### |################# 0.0|############## |######## +0.5|##### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.60%