weatherless...................92.61103% offense.......................56.28305% hyperoffense..................27.65115% balance.......................15.69355% sun........................... 4.35301% sunoffense.................... 3.63649% hail.......................... 1.74166% voltturn...................... 1.12064% trickroom..................... 0.79596% sand.......................... 0.78399% rain.......................... 0.55031% monotype...................... 0.37518% semistall..................... 0.27215% rainoffense................... 0.25642% monowater..................... 0.22066% choice........................ 0.17708% tricksun...................... 0.11740% tailwind...................... 0.10175% stall......................... 0.10010% sandoffense................... 0.03641% monograss..................... 0.03048% monopoison.................... 0.03001% dragmag....................... 0.02968% multiweather.................. 0.02843% hailoffense................... 0.01906% monodark...................... 0.01680% monosteel..................... 0.01388% mononormal.................... 0.01196% monofighting.................. 0.00864% monoground.................... 0.00787% monoflying.................... 0.00774% trickrain..................... 0.00657% monoice....................... 0.00613% monoghost..................... 0.00574% tricksand..................... 0.00540% monofairy..................... 0.00534% monoelectric.................. 0.00417% monodragon.................... 0.00331% sandstall..................... 0.00329% monobug....................... 0.00171% hailstall..................... 0.00134% monorock...................... 0.00039% monopsychic................... 0.00032% gravity....................... 0.00029% trapper....................... 0.00009% monofire...................... 0.00001% Stalliness (mean: -0.647) -2.5| |# -2.0|# |###### -1.5|############ |############# -1.0|################## |############################## -0.5|################# |############### 0.0|############## |########### +0.5|##### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.69%