weatherless...................93.49189% offense.......................53.25004% hyperoffense..................25.15527% balance.......................21.36586% sun........................... 4.04974% sunoffense.................... 3.53369% hail.......................... 1.72146% voltturn...................... 1.11253% trickroom..................... 0.51786% sand.......................... 0.41053% rain.......................... 0.33551% semistall..................... 0.19829% rainoffense................... 0.11552% choice........................ 0.10566% monotype...................... 0.09016% tailwind...................... 0.05657% monowater..................... 0.04831% stall......................... 0.03053% monodark...................... 0.01599% sandoffense................... 0.00962% hailoffense................... 0.00873% monopoison.................... 0.00845% multiweather.................. 0.00683% monoflying.................... 0.00385% monofighting.................. 0.00280% monograss..................... 0.00248% monoghost..................... 0.00197% tricksand..................... 0.00185% monoelectric.................. 0.00152% monofairy..................... 0.00146% monodragon.................... 0.00099% mononormal.................... 0.00091% dragmag....................... 0.00082% monoground.................... 0.00073% sandstall..................... 0.00051% monoice....................... 0.00042% hailstall..................... 0.00035% monosteel..................... 0.00024% gravity....................... 0.00003% tricksun...................... 0.00002% monorock...................... 0.00002% monobug....................... 0.00001% monopsychic................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.585) -2.5| |## -2.0|## |###### -1.5|############ |############ -1.0|################## |############################## -0.5|#################### |################## 0.0|################## |################## +0.5|###### |### +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.60%