weatherless...................74.39714% offense.......................53.57981% balance.......................31.59411% sand..........................15.35958% hyperoffense.................. 7.89052% semistall..................... 5.30303% sun........................... 5.23367% voltturn...................... 4.76419% rain.......................... 4.37473% hail.......................... 2.60350% multiweather.................. 1.87793% stall......................... 1.63252% monotype...................... 1.44046% trickroom..................... 1.34977% sandoffense................... 0.72557% choice........................ 0.59219% sandstall..................... 0.45348% sunoffense.................... 0.27209% rainoffense................... 0.26142% rainstall..................... 0.24541% monowater..................... 0.21874% monodragon.................... 0.21340% monofire...................... 0.18139% monosteel..................... 0.17072% monoghost..................... 0.17072% tricksand..................... 0.16005% monofairy..................... 0.13871% monoflying.................... 0.11737% trickhail..................... 0.11204% hailoffense................... 0.11204% monoice....................... 0.11204% monoelectric.................. 0.09070% monopoison.................... 0.08003% tricksun...................... 0.08003% monofighting.................. 0.08003% monopsychic................... 0.07469% monobug....................... 0.04802% monorock...................... 0.04802% monodark...................... 0.04268% hailstall..................... 0.03735% dragmag....................... 0.02668% mononormal.................... 0.02668% monograss..................... 0.02134% sunstall...................... 0.01601% monoground.................... 0.00534% Stalliness (mean: -0.113) |# -1.5|## |###### -1.0|############ |#################### -0.5|############################## |########################### 0.0|######################### |################## +0.5|############## |######### +1.0|######### |### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%