weatherless...................75.82822% offense.......................50.48978% balance.......................33.97366% sand..........................14.41858% hyperoffense.................. 7.48384% semistall..................... 6.24953% voltturn...................... 5.73024% sun........................... 4.77678% rain.......................... 4.38654% hail.......................... 2.09069% stall......................... 1.80319% trickroom..................... 1.63189% multiweather.................. 1.43716% monotype...................... 1.04834% sandoffense................... 0.65919% choice........................ 0.51097% sandstall..................... 0.48140% rainstall..................... 0.28938% sunoffense.................... 0.24773% rainoffense................... 0.23578% monowater..................... 0.20604% tricksand..................... 0.17754% monodragon.................... 0.15050% monoghost..................... 0.13012% trickhail..................... 0.12929% tricksun...................... 0.12368% monosteel..................... 0.10987% monoice....................... 0.10760% monofire...................... 0.10145% monofairy..................... 0.08682% hailoffense................... 0.08516% monoflying.................... 0.07653% monopoison.................... 0.05081% monoelectric.................. 0.04864% monopsychic................... 0.04858% monofighting.................. 0.04740% monobug....................... 0.02633% monorock...................... 0.02361% mononormal.................... 0.02356% dragmag....................... 0.02151% monodark...................... 0.02025% hailstall..................... 0.01134% monograss..................... 0.01014% monoground.................... 0.00337% sunstall...................... 0.00250% Stalliness (mean: -0.061) |# -1.5|## |###### -1.0|########### |################### -0.5|############################## |########################### 0.0|########################## |################### +0.5|################ |########## +1.0|############ |#### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%