weatherless...................82.95111% offense.......................44.97698% balance.......................35.63144% hail..........................12.60031% hyperoffense..................11.41855% voltturn...................... 5.68625% semistall..................... 5.13594% rain.......................... 3.19009% stall......................... 2.83710% hailoffense................... 2.70884% trickroom..................... 1.53365% sun........................... 1.14668% monotype...................... 1.10721% rainoffense................... 0.80246% sunoffense.................... 0.43302% monoice....................... 0.38478% choice........................ 0.28503% sand.......................... 0.24995% hailstall..................... 0.19404% multiweather.................. 0.13265% gravity....................... 0.11730% monowater..................... 0.11511% monoghost..................... 0.10524% trickhail..................... 0.08989% mononormal.................... 0.08112% monoflying.................... 0.07783% monobug....................... 0.06249% monoelectric.................. 0.05372% monograss..................... 0.05043% monoground.................... 0.04824% monorock...................... 0.03508% monodark...................... 0.03398% sandstall..................... 0.03070% monopsychic................... 0.02631% monofire...................... 0.02631% monofighting.................. 0.02521% monofairy..................... 0.02521% monopoison.................... 0.01973% monosteel..................... 0.01535% monodragon.................... 0.00987% dragmag....................... 0.00767% tailwind...................... 0.00767% trickrain..................... 0.00329% rainstall..................... 0.00329% sandoffense................... 0.00219% trapper....................... 0.00219% Stalliness (mean: -0.079) |#### -1.5|###### |######## -1.0|############ |#################### -0.5|######################### |############################## 0.0|############################# |######################## +0.5|################### |############# +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%