weatherless...................80.38990% offense.......................37.22414% balance.......................36.36297% hail..........................14.80575% hyperoffense..................13.55943% voltturn...................... 9.73424% semistall..................... 6.71615% stall......................... 6.13731% hailoffense................... 6.10253% rain.......................... 2.83789% rainoffense................... 1.82544% sun........................... 1.70034% trickroom..................... 1.30175% sunoffense.................... 1.13023% sand.......................... 0.27933% monotype...................... 0.26228% hailstall..................... 0.22750% gravity....................... 0.11133% monoice....................... 0.10336% choice........................ 0.08051% sandstall..................... 0.03767% monofairy..................... 0.03650% trickhail..................... 0.03609% mononormal.................... 0.03185% monoghost..................... 0.02607% monodark...................... 0.02253% multiweather.................. 0.01321% monopsychic................... 0.01155% monobug....................... 0.00872% monoelectric.................. 0.00507% monograss..................... 0.00349% monoflying.................... 0.00308% monofire...................... 0.00302% monosteel..................... 0.00204% monodragon.................... 0.00174% trickrain..................... 0.00171% monofighting.................. 0.00147% monoground.................... 0.00137% monorock...................... 0.00136% tailwind...................... 0.00086% monowater..................... 0.00058% monopoison.................... 0.00012% trapper....................... 0.00002% dragmag....................... 0.00001% sandoffense................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.024) |########## -1.5|########### |####### -1.0|########### |################# -0.5|####################### |########################### 0.0|############################## |########################## +0.5|########################### |################## +1.0|########## |####### +1.5|##### |##### +2.0|### |## +2.5|# |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.41%