weatherless...................70.79174% offense.......................38.76655% balance.......................34.98444% hyperoffense..................17.60269% sand..........................16.16022% semistall..................... 5.94429% rain.......................... 5.35518% sun........................... 5.03142% voltturn...................... 4.05021% hail.......................... 3.72735% stall......................... 2.70203% monotype...................... 1.42865% choice........................ 1.10849% hailoffense................... 1.06491% multiweather.................. 0.91211% sandoffense................... 0.90418% sandstall..................... 0.82194% trickroom..................... 0.78352% sunoffense.................... 0.75373% rainoffense................... 0.41795% monowater..................... 0.24131% monoghost..................... 0.17279% monoice....................... 0.12353% gravity....................... 0.11203% monodark...................... 0.10822% monodragon.................... 0.10289% monobug....................... 0.09610% monofighting.................. 0.09235% monofairy..................... 0.07860% tricksand..................... 0.07559% tailwind...................... 0.07351% monosteel..................... 0.06350% monoelectric.................. 0.06319% monopoison.................... 0.06208% monofire...................... 0.06197% mononormal.................... 0.06080% monopsychic................... 0.05560% monoflying.................... 0.05085% tricksun...................... 0.04753% monograss..................... 0.03897% monorock...................... 0.03319% monoground.................... 0.03007% allweather.................... 0.02740% rainstall..................... 0.02678% dragmag....................... 0.02463% sunstall...................... 0.01843% trickrain..................... 0.01178% hailstall..................... 0.00859% trickhail..................... 0.00617% trapper....................... 0.00495% swagplay...................... 0.00343% fear.......................... 0.00031% Stalliness (mean: -0.145) -2.0|### |######## -1.5|########### |############### -1.0|################### |###################### -0.5|########################### |############################# 0.0|############################## |############################# +0.5|######################## |################## +1.0|############ |####### +1.5|#### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.38%