weatherless...................70.24039% offense.......................36.09745% balance.......................35.55899% hyperoffense..................18.84802% sand..........................16.66877% semistall..................... 6.46639% rain.......................... 5.33156% sun........................... 4.80158% voltturn...................... 4.22340% hail.......................... 3.93614% stall......................... 3.02915% hailoffense................... 1.24092% choice........................ 1.14644% monotype...................... 0.99830% sandstall..................... 0.96882% sandoffense................... 0.85458% multiweather.................. 0.84010% trickroom..................... 0.74790% sunoffense.................... 0.73600% rainoffense................... 0.44184% monowater..................... 0.19471% gravity....................... 0.13730% monoghost..................... 0.13315% monoice....................... 0.08621% tailwind...................... 0.07336% monodragon.................... 0.07271% monodark...................... 0.06783% tricksand..................... 0.06738% monofairy..................... 0.05893% monofighting.................. 0.05602% monobug....................... 0.05124% tricksun...................... 0.04925% monopoison.................... 0.04793% monofire...................... 0.04722% monosteel..................... 0.04041% monoelectric.................. 0.03883% monopsychic................... 0.03646% mononormal.................... 0.03429% allweather.................... 0.02503% monoflying.................... 0.02320% monograss..................... 0.02290% monoground.................... 0.02109% dragmag....................... 0.02092% rainstall..................... 0.02023% monorock...................... 0.01484% sunstall...................... 0.01452% trickrain..................... 0.01234% hailstall..................... 0.00895% trickhail..................... 0.00627% trapper....................... 0.00379% swagplay...................... 0.00250% fear.......................... 0.00023% Stalliness (mean: -0.133) -2.0|#### |######### -1.5|############# |################ -1.0|################### |##################### -0.5|########################## |############################ 0.0|############################## |############################## +0.5|########################## |################### +1.0|############# |######## +1.5|##### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.37%