weatherless...................67.49288% balance.......................34.03119% hyperoffense..................25.31492% offense.......................23.50933% sand..........................20.20391% semistall.....................10.67183% stall......................... 6.47274% hail.......................... 5.53870% rain.......................... 4.45417% voltturn...................... 3.04167% sun........................... 2.83936% sandstall..................... 2.36982% hailoffense................... 2.16522% sandoffense................... 0.92443% choice........................ 0.71822% multiweather.................. 0.51319% trickroom..................... 0.40348% rainoffense................... 0.39291% gravity....................... 0.37671% sunoffense.................... 0.26852% monotype...................... 0.24087% monowater..................... 0.06424% tailwind...................... 0.05509% tricksun...................... 0.04900% monoghost..................... 0.03767% monopsychic................... 0.02931% hailstall..................... 0.02540% monodragon.................... 0.02337% tricksand..................... 0.02111% monofairy..................... 0.01963% trickrain..................... 0.01474% monofighting.................. 0.01459% dragmag....................... 0.01392% sunstall...................... 0.01328% monobug....................... 0.01115% monofire...................... 0.00943% monoice....................... 0.00781% rainstall..................... 0.00570% monodark...................... 0.00569% monopoison.................... 0.00500% trickhail..................... 0.00395% monosteel..................... 0.00286% trapper....................... 0.00283% monograss..................... 0.00270% monoground.................... 0.00265% monoelectric.................. 0.00232% mononormal.................... 0.00148% monoflying.................... 0.00098% monorock...................... 0.00046% allweather.................... 0.00030% swagplay...................... 0.00014% fear.......................... 0.00000% Stalliness (mean: -0.049) -2.0|######## |##################### -1.5|###################### |#################### -1.0|################### |################# -0.5|################### |################### 0.0|######################### |############################## +0.5|############################# |########################## +1.0|###################### |################ +1.5|######### |###### +2.0|##### |#### +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.31%