weatherless...................61.83845% balance.......................34.31911% sand..........................29.12596% hyperoffense..................22.61617% semistall.....................17.25219% offense.......................16.38944% stall......................... 9.42309% hail.......................... 4.08582% rain.......................... 3.68726% sandstall..................... 3.23374% sandoffense................... 2.73075% voltturn...................... 2.13251% sun........................... 1.62152% hailoffense................... 1.57460% multiweather.................. 0.35397% choice........................ 0.30602% trickroom..................... 0.20082% rainoffense................... 0.16311% monotype...................... 0.11936% sunoffense.................... 0.08151% gravity....................... 0.03042% monopsychic................... 0.02754% monowater..................... 0.02237% tailwind...................... 0.02074% monofairy..................... 0.01760% hailstall..................... 0.01585% monoghost..................... 0.01208% monofighting.................. 0.00866% monobug....................... 0.00859% dragmag....................... 0.00542% monoice....................... 0.00505% tricksun...................... 0.00450% sunstall...................... 0.00420% monodragon.................... 0.00376% monofire...................... 0.00364% trickrain..................... 0.00329% monopoison.................... 0.00319% monodark...................... 0.00247% tricksand..................... 0.00189% rainstall..................... 0.00174% monograss..................... 0.00136% monoelectric.................. 0.00091% monoground.................... 0.00071% monoflying.................... 0.00058% monosteel..................... 0.00048% mononormal.................... 0.00028% trickhail..................... 0.00022% trapper....................... 0.00020% monorock...................... 0.00015% allweather.................... 0.00005% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.187) -2.0|########### |################ -1.5|################ |################## -1.0|############# |######### -0.5|############# |############# 0.0|##################### |###################### +0.5|############################## |############################ +1.0|######################## |############################# +1.5|############# |####### +2.0|#### |########## +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.33%