weatherless...................64.72483% offense.......................37.68991% balance.......................27.28444% hyperoffense..................26.91013% sand..........................16.40877% rain.......................... 8.18262% hail.......................... 6.82660% semistall..................... 5.61550% sun........................... 5.16693% voltturn...................... 2.95107% stall......................... 2.50003% hailoffense................... 1.85184% multiweather.................. 1.16399% sandstall..................... 1.12994% choice........................ 1.06061% trickroom..................... 0.97739% monotype...................... 0.77173% sandoffense................... 0.67200% sunoffense.................... 0.65380% gravity....................... 0.41783% rainoffense................... 0.40445% monowater..................... 0.25686% monofairy..................... 0.21956% monoghost..................... 0.12459% tricksand..................... 0.07819% monofighting.................. 0.06548% dragmag....................... 0.05703% tailwind...................... 0.04469% monodragon.................... 0.04114% monodark...................... 0.03247% monobug....................... 0.00783% monoelectric.................. 0.00535% monofire...................... 0.00470% monoice....................... 0.00408% monosteel..................... 0.00344% monoground.................... 0.00314% monopoison.................... 0.00297% trickhail..................... 0.00296% monograss..................... 0.00283% mononormal.................... 0.00209% tricksun...................... 0.00078% monorock...................... 0.00064% monoflying.................... 0.00012% rainstall..................... 0.00007% monopsychic................... 0.00006% sunstall...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.353) -2.0|######### |############# -1.5|############### |############### -1.0|############### |################# -0.5|############################## |################### 0.0|################# |################### +0.5|################### |########### +1.0|########## |##### +1.5|## |# +2.0|## |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%