weatherless...................95.53204% balance.......................40.92793% offense.......................35.62027% hyperoffense..................10.59495% semistall..................... 6.91756% stall......................... 5.93928% voltturn...................... 2.90612% sand.......................... 2.20833% rain.......................... 1.45734% trickroom..................... 1.35955% sandstall..................... 0.76797% hail.......................... 0.64870% hailoffense................... 0.25332% monotype...................... 0.19457% dragmag....................... 0.17076% sun........................... 0.15543% rainoffense................... 0.13794% choice........................ 0.12138% monoice....................... 0.05950% sunoffense.................... 0.05509% monofighting.................. 0.04366% tailwind...................... 0.02423% monorock...................... 0.02060% monograss..................... 0.01776% monobug....................... 0.01559% monoghost..................... 0.01403% monodark...................... 0.01342% mononormal.................... 0.01060% monosteel..................... 0.00495% monopsychic................... 0.00485% monodragon.................... 0.00339% monoelectric.................. 0.00268% monofairy..................... 0.00210% multiweather.................. 0.00185% monowater..................... 0.00166% gravity....................... 0.00044% monofire...................... 0.00014% monopoison.................... 0.00004% trickhail..................... 0.00002% trickrain..................... 0.00001% hailstall..................... 0.00000% monoground.................... 0.00000% sandoffense................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.116) |### -1.5|##### |########### -1.0|############# |################# -0.5|######################### |############################ 0.0|############################ |############################## +0.5|############################ |######################### +1.0|########## |####### +1.5|##### |## +2.0|## |# +2.5|#### |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.40%