weatherless...................95.66081% balance.......................42.83316% offense.......................23.21736% stall.........................15.24404% hyperoffense..................11.68928% semistall..................... 7.01617% sand.......................... 3.43243% voltturn...................... 2.72499% sandstall..................... 1.49813% trickroom..................... 1.18686% rain.......................... 0.49451% hail.......................... 0.33483% dragmag....................... 0.18625% hailoffense................... 0.17467% choice........................ 0.09479% sun........................... 0.07754% monotype...................... 0.06869% rainoffense................... 0.04937% sunoffense.................... 0.04396% monoice....................... 0.02661% monograss..................... 0.01893% monoghost..................... 0.01795% mononormal.................... 0.01275% monorock...................... 0.00432% tailwind...................... 0.00208% monodark...................... 0.00176% monobug....................... 0.00113% monofighting.................. 0.00092% monosteel..................... 0.00092% monodragon.................... 0.00081% monopsychic................... 0.00032% monofairy..................... 0.00028% monoelectric.................. 0.00017% monowater..................... 0.00015% multiweather.................. 0.00012% gravity....................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% sandoffense................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.442) |### -1.5|#### |############## -1.0|############ |######## -0.5|################# |################### 0.0|############### |############################## +0.5|############################ |############################ +1.0|############ |####### +1.5|##### |## +2.0|## |#### +2.5|############### |## +3.0|########## more negative = more offensive, more positive = more stall one # = 0.42%