weatherless...................83.14063% balance.......................41.52001% offense.......................39.00992% sun...........................10.77347% hyperoffense..................10.11793% voltturn...................... 7.83510% hail.......................... 6.84383% semistall..................... 5.60805% stall......................... 3.74409% trickroom..................... 2.75622% hailoffense................... 1.57081% sunoffense.................... 1.43988% multiweather.................. 1.10058% choice........................ 0.64754% monotype...................... 0.40013% rain.......................... 0.32975% monopoison.................... 0.14906% monoice....................... 0.12839% monoghost..................... 0.06523% rainoffense................... 0.04253% sunstall...................... 0.04002% sand.......................... 0.03649% rainstall..................... 0.02608% monopsychic................... 0.01509% monodark...................... 0.00904% monofighting.................. 0.00900% monowater..................... 0.00825% mononormal.................... 0.00557% gravity....................... 0.00539% trickhail..................... 0.00522% monorock...................... 0.00338% monobug....................... 0.00213% hailstall..................... 0.00206% monofairy..................... 0.00187% monodragon.................... 0.00179% monosteel..................... 0.00153% tailwind...................... 0.00117% monofire...................... 0.00097% tricksand..................... 0.00091% monoground.................... 0.00069% monoelectric.................. 0.00052% monograss..................... 0.00004% sandstall..................... 0.00000% trickrain..................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.014) -2.0|# |#### -1.5|### |######### -1.0|############# |################ -0.5|######################### |########################## 0.0|########################## |############################## +0.5|####################### |################## +1.0|######## |###### +1.5|### |## +2.0|#### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%